<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaming on accessible.tips</title><link>https://accessible.tips/tags/gaming/</link><description>Recent content in Gaming on accessible.tips</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Sat, 25 Mar 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://accessible.tips/tags/gaming/index.xml" rel="self" type="application/rss+xml"/><item><title>Controller Configurations</title><link>https://accessible.tips/tips/controller-configurations/</link><pubDate>Sat, 25 Mar 2023 00:00:00 +0000</pubDate><guid>https://accessible.tips/tips/controller-configurations/</guid><description>&lt;h2 id="attribution"&gt;Attribution&lt;/h2&gt;
&lt;p&gt;This tip is a syndicated copy of KemoNine&amp;rsquo;s &lt;a href="https://blog.kemonine.info/blog/2023-01-15-controller-gaming/"&gt;blog post&lt;/a&gt;. It has been adapted to our site&amp;rsquo;s format by KemoNine.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="general-notes"&gt;General Notes&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;If you need a controller layout that doesn&amp;rsquo;t rely on the &lt;code&gt;Shift&lt;/code&gt; function, please see the &lt;code&gt;Scuff Instinct Pro&lt;/code&gt; configuration below&lt;/li&gt;
&lt;li&gt;If you need a controller layout for just 2 paddles, please see the &lt;code&gt;Kishi v2&lt;/code&gt; configuration below&lt;/li&gt;
&lt;li&gt;These are my starting point for games at the controller level. I do tune for individual games, these controller configs are mainly to keep base controller config consistent across controllers&lt;/li&gt;
&lt;li&gt;I try very hard to keep functions to specific buttons and paddles in my gaming so this is just a general starting point. I do a lot of in-game configuration too. The below in-game configurations show how I leverage these base controller configurations&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="kemonines-microsoft-elite-series-2-config"&gt;KemoNine&amp;rsquo;s Microsoft Elite Series 2 Config&lt;/h2&gt;
&lt;p&gt;Only the paddles need button mappings, assign everything else to match the physical controller&lt;/p&gt;</description></item><item><title>Controller Gaming</title><link>https://accessible.tips/tips/controller-gaming/</link><pubDate>Sat, 25 Mar 2023 00:00:00 +0000</pubDate><guid>https://accessible.tips/tips/controller-gaming/</guid><description>&lt;h2 id="attribution"&gt;Attribution&lt;/h2&gt;
&lt;p&gt;This tip is a syndicated copy of KemoNine&amp;rsquo;s &lt;a href="https://blog.kemonine.info/blog/2023-01-15-controller-gaming/"&gt;blog post&lt;/a&gt;. It has been adapted to our site&amp;rsquo;s format by KemoNine.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="the-only-consideration"&gt;The Only Consideration&lt;/h2&gt;
&lt;p&gt;Before we get too far into opinion land, I&amp;rsquo;d like to point out the only considerations I consider important.&lt;/p&gt;
&lt;p&gt;They are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;What works for your hands?&lt;/li&gt;
&lt;li&gt;Is it comfortable?&lt;/li&gt;
&lt;li&gt;Does it cause health issues or pain? (It should &lt;strong&gt;not&lt;/strong&gt;)&lt;/li&gt;
&lt;li&gt;It doesn&amp;rsquo;t get in the way of you enjoying a game&lt;/li&gt;
&lt;li&gt;Paddles should be a consideration as a requirement. They allow your thumbs to remain on look/move and still retain the ability to jump/reload/etc while also moving and looking around&lt;/li&gt;
&lt;li&gt;Ensure there are at least two buttons/paddles on the controller grips OR it has 3 total buttons per &amp;lsquo;shoulder&amp;rsquo;: standard shoulder button, trigger, additional button that can be bound to any other button&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If the above considerations are met, I think it&amp;rsquo;s a perfectly valid and acceptable controller for use.&lt;/p&gt;</description></item><item><title>In Game Controller Configurations</title><link>https://accessible.tips/tips/in-game-controller-configurations/</link><pubDate>Sat, 25 Mar 2023 00:00:00 +0000</pubDate><guid>https://accessible.tips/tips/in-game-controller-configurations/</guid><description>&lt;h2 id="attribution"&gt;Attribution&lt;/h2&gt;
&lt;p&gt;This tip is a syndicated copy of KemoNine&amp;rsquo;s &lt;a href="https://blog.kemonine.info/blog/2023-01-15-controller-gaming/"&gt;blog post&lt;/a&gt;. It has been adapted to our site&amp;rsquo;s format by KemoNine.&lt;/p&gt;
&lt;h2 id="kemonines-destiny-2-in-game-config"&gt;KemoNine&amp;rsquo;s Destiny 2 In-Game Config&lt;/h2&gt;
&lt;h3 id="important-notes"&gt;Important Notes&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;ALL config has been play tested heavily&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;This setup alternates hands for complimentary actions and balancing forces applied to buttons/triggers/sticks as you play&lt;/li&gt;
&lt;li&gt;This lets you move around while holding sticks for things like &amp;lsquo;interact holds&amp;rsquo; or &amp;rsquo;toggle crouch&amp;rsquo; &amp;ndash; if you have crouch on movement stick itll auto-drop you out of crouch because youve tripped the movement stick &amp;ndash; moving it to look stick fixed the problem &amp;ndash; the game engine input processing limits stick config options that work with the flow of movement in-game&lt;/li&gt;
&lt;li&gt;You can safely shuffle some things around based on usage patterns ; just dont change single/double/hold for how things activate ; a lot of this layout avoids issues with the input engine (see below)&lt;/li&gt;
&lt;li&gt;Long press events trigger single press events ; you should NOT overlap long and single press on a single button &amp;ndash; this appears to be a BUG in the input engine code&lt;/li&gt;
&lt;li&gt;With Strand using so many grenade, class ability and melee actions, the 4 paddle version was updated to make it easier to manage ability spam. The 2 paddle form &lt;em&gt;does work&lt;/em&gt; but is harder to use tactically in my &lt;em&gt;opinion&lt;/em&gt; and prompted the updates above&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="general"&gt;General&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Look sensitivity:&lt;/strong&gt; 8 (direct hid)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Look sensitivity:&lt;/strong&gt; 12 (steam link / elite)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Look sensitivity:&lt;/strong&gt; 10 (steam link / powera moba xp7x plus)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Ads sensitivity modifier:&lt;/strong&gt; 0.5&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Sprint-turn scale:&lt;/strong&gt; 0.8&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Vertical inversion:&lt;/strong&gt; inverted (I&amp;rsquo;m a monster, deal with it)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Buttons:&lt;/strong&gt; (Be sure to start with the defaults before applying the below.)
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Fire:&lt;/strong&gt; right trigger (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Hold zoom:&lt;/strong&gt; left trigger (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Reload:&lt;/strong&gt; left stick (double press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Alternate weapon action:&lt;/strong&gt; dpad right (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Auto melee:&lt;/strong&gt; right shoulder (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Grenade:&lt;/strong&gt; (Tune based on number of paddles)
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;2 paddles or less:&lt;/strong&gt; left shoulder (double press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;4 paddles or more:&lt;/strong&gt; left shoulder (single press)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Super:&lt;/strong&gt; left + right shoulder (single press concurrently &amp;ndash; combo/chord)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Jump:&lt;/strong&gt; a (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Finisher:&lt;/strong&gt; right stick (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Highlight player:&lt;/strong&gt; right stick (long press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Sprint:&lt;/strong&gt; left stick (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Toggle crouch:&lt;/strong&gt; right stick (double press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Light attack:&lt;/strong&gt; right shoulder (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Heavy attack:&lt;/strong&gt; right trigger (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Block:&lt;/strong&gt; left trigger (long press / hold)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Stasis breakout:&lt;/strong&gt; b (double press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Class ability (all):&lt;/strong&gt; (tune based on number of paddles)
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;2 paddles or less:&lt;/strong&gt; left shoulder (long press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;4 paddles or more:&lt;/strong&gt; b (single press)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Air dive ability:&lt;/strong&gt; (tune based on number of paddles)
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;2 paddles or less:&lt;/strong&gt; left shoulder (long press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;4 paddles or more:&lt;/strong&gt; b (single press)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Swap to kinetic or energy weapon:&lt;/strong&gt; y (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Swap to power weapon:&lt;/strong&gt; y (long press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Interact:&lt;/strong&gt; dpad up (single press)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Emoji 1:&lt;/strong&gt; dpad left (double press) / thanks&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Emoji 2:&lt;/strong&gt; dpad left (long press) / face palm&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Emoji 3:&lt;/strong&gt; dpad down (double press) / cowbell&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Emoji 4:&lt;/strong&gt; dpad down (long press) / salute or sit&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="tuneables"&gt;Tuneables&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;If you find yourself needing stasis breakout in a better spot than b, dpad may be a good spot if you can spare an emoji&lt;/li&gt;
&lt;li&gt;Long press events trigger single press events ; you should NOT overlap long and single press on a single button&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="kemonines-no-mans-sky-in-game-config"&gt;KemoNine&amp;rsquo;s No Man&amp;rsquo;s Sky In-Game Config&lt;/h2&gt;
&lt;h3 id="important-notes-1"&gt;Important Notes&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;This setup was reconciled against Destiny 2. In particular the &lt;code&gt;Discoveries / Options&lt;/code&gt; and &lt;code&gt;Inventories&lt;/code&gt; functions are in opposite locations compared to Destiny 2 by default and I have flipped them universally to help with muscle memory when swapping between the two games.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id="buttons"&gt;Buttons&lt;/h3&gt;
&lt;h4 id="menus"&gt;Menus&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Skip, Discoveries / Options&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Options / Quit&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; Retry Network Connection&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; Discard Item, Delete, Pin Formula&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; Quick Transfer, Retry Network Connection, Toggle Wiring Mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Initiate Process, Toggle Trade Inventory, Toggle Edit / Build&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Mode Select: Cancel, Back, Exit Menu&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Confirm (Menus)&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="on-foot"&gt;On Foot&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options, Skip&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Inventories&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; Zoom, Pick Up Technology, Run&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; Scan&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; Change Weapon Mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Interact, Place Marker, Tag Marker, Reload Weapon&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Switch Alt Weapon, Back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Jump, Secondary Interaction&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="quick-menu-on-foot"&gt;Quick Menu (On Foot)&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Inventories&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; Run&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; N/A&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; Change Weapon Mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Change Terrain Shape, Interact&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Switch Alt Weapon, Back, Toggle Terrain Mine / Create&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Jump, Confirm (Quick Menu)&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="flight-controls"&gt;Flight Controls&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options, Skip&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Inventories&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; Zoom In&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; Scan&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; Change Weapon Mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Land Ship, Exit Ship, Tag Marker, Combat Autopilot (Toggle)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Boost, Back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Thrust&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="quick-menu-ship"&gt;Quick Menu (Ship)&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Inventories&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; N/A&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; N/A&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; N/A&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Land Ship&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Confirm (Quick Menu)&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="exocraft"&gt;Exocraft&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options, Skip&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Inventories&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; Horn&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; Perform Scan&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; Switch Weapon Mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Exit Exocraft, Tag Marker&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Delete Checkpoint, Back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Vertical Thrust&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="galactic-map"&gt;Galactic Map&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; N/A&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Exit Map&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; View Current Location&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; Scan&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; Expand System Info&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Add Waypoint&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Confirm (Menus)&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="photo-mode"&gt;Photo Mode&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Inventories&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="photo-mode-menu"&gt;Photo Mode (Menu)&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Inventories&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="base-part-editing"&gt;Base Part Editing&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Recolor Building Part&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; Run&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; Toggle Build Camera&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; Toggle Wiring Mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Toggle Edit / Build&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Jump&lt;/li&gt;
&lt;/ul&gt;
&lt;h4 id="base-part-placing"&gt;Base Part Placing&lt;/h4&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;View Button:&lt;/strong&gt; Discoveries / Options&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Menu Button:&lt;/strong&gt; Recolor Building Part&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Left Stick Click:&lt;/strong&gt; Run&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Right Stick Click:&lt;/strong&gt; Toggle Build Camera&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Y:&lt;/strong&gt; Toggle Wiring Mode&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;X:&lt;/strong&gt; Toggle Edit / Build&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;B:&lt;/strong&gt; Back&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;A:&lt;/strong&gt; Jump&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;
&lt;h2 id="related-pages"&gt;Related Pages&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="https://accessible.tips/tips/controller-configurations/"&gt;Controller Configurations&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="https://accessible.tips/tips/controller-gaming/"&gt;Controller Gaming&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;hr&gt;</description></item></channel></rss>